Nicole Ellison and Collegeology Games

September 12, 2011

Our partner Nicole Ellison has been featured along with Collegeology Games in a recent news story on the Michigan State University site here.

Application Crunch on Play This Thing!

September 8, 2011

Sebastian Sohn from Play This Thing! recently sat down with us to try out Application Crunch in advance of its second edition release. Read the review here.

NACAC highlights Application Crunch

April 4, 2011

The National Association for College Admission Counseling recently broadcast two podcasts about Pathfinder (now known as Application Crunch).  To listen to Bill’s, click here, for Zoe’s, click here.

Game design programs @ USC earn top ranking

A huge congratulations to Tracy Fullerton and the Game Innovation Lab for their role in earning GamePro and Princeton Review’s top ranking as the #1 game design program in the country – for the second year in a row.  To read more, click here.

Bill Tierney elected president of AERA

March 12, 2011

Collegeology director, Bill Tierney, was just elected president of the American Education Research Association.  AERA serves over 25,000 members (educators, administrators, directors of research; asssessment experts, counselors, evaluators, graduate students, and behavioral scientists). Bill is the first Professor of Higher Education to hold the position. For details, click here.  A big congratulations to Bill from the Collegeology team!

Tracy Fullerton on how far the GDC conference has evolved in 25 years

Tracy Fullerton recently attended the Game Developers Conference in San Francisco.  The GDC attracts over 18,000 attendees and is  largest professionals-only game industry event in the world.  Tracy was interviewed by the Cologne Game Lab and spoke about how game education has changed over the last quarter of a century.  Check out the interview here.

Collegeology team participates in Games, Assessment and Learning meeting

Collegeology team members recently participated in a meeting sponsored by the Gates Foundation, MacArthur Foundation and the USC Cinema School.  Tracy Fullerton, lead Collegeology game designer and director of USC’s Game Innovation Lab, co-chaired the meeting. The two-day event convened game designers, user satisfaction experts (the people who determine if a game is fun or not), assessment experts (mostly academic folk who delve into learning outcomes and socio-cognitive behaviors) and content experts to tackle the complex yet intriguing issue of games and learning.  Collegeology game designers Elizabeth Swensen and Sean Bouchard lead breakout sessions where meeting attendees engaged in “speed-prototyping” games based on various learning objectives.  Dr. Zoe Corwin served as the core content expert and Dr. Gisele Ragusa served as the assessment expert for a session on “College Knowledge as a Collective Endeavor.”

To learn more, please visit the 21st Century Scholar blog here.

USC Counselor Newsletter

January 21, 2011

Click here to read about I AM alumnus Henry Franco and his journey as a successful first generation college student at USC.  Henry works with the CHEPA team as an office research assistant and has collaborated with the Collegeologydesign team.  Collegeology is also highlighted as a tool for college counselors.

eSchool News on Application Crunch

May 17, 2010

eSchool News wrote a piece about Pathfinder (now known as Application Crunch) and the college counseling shortage. You can read it here.

Application Crunch in the news

May 12, 2010

USC media recently highlighted the work we are doing to playtest Pathfinder (now known as Application Crunch) at local high schools. 

Click here to view the YouTube page for this video.

Like a game, the college application process is a system with rules. Mastering a game takes practice, but, for most people, the college application process is a game we only get to play once.

The Collegeology Games project strives to create playful ways to understand the systems essential to accessing higher education. Collegeology Games provide a safe environment to learn and experiment with higher education strategies and choices before it really counts.